Magic Resistance
(Abjuration)

Range:  0
Components:  V, S, M
Duration:  1d10 rounds + 1 round per level
Casting Time:  1 round
Area of Effect:  Creature touched
Saving Throw:  None

As the name implies, this spell grants the recipient a small amount of magic resistance. The amount provided to the recipient is 1% per level of the caster, up to a maximum of 20%. During the course of the spell, the recipient gains the benefits of a naturally magic resistant creature, including the ability to lower the protection provided by this spell temporarily (for healing magic, for instance). See the Player's Handbook and Dungeon Master's Guide for the effects of magic resistance.
Unfortunately, the spell is not without its side effects. At the expiration of the spell, the recipient must make a saving throw versus death magic without any bonuses provided by magic items, potions, spells and so forth - failure to save indicates that a magic item (determined randomly, excluding artifacts) is drained permanently of any enchantments.
If cast upon a creature with natural magic resistance, or already under the effect of a prior magic resistance spell, the spell has no beneficial effects, although the draining of a magic item may still occur. Also, an unwilling creature automatically resists this spell.
A piece of flesh of a naturally magic resistant creature is required to cast this spell.

